Superhuman
Superhuman

Superhuman

series-cEst. 2014~200 people

The fastest email experience ever made. $30/month because it's that good.

Why design matters here

Superhuman's entire business model depends on design being so good that people pay $30/month for email when free alternatives exist. Founder Rahul Vohra is obsessively focused on sub-100ms interactions, custom keyboard shortcuts, and hand-tuned animations. Every transition is designed to feel like playing a video game. The onboarding includes a personal 30-minute concierge session — itself a designed experience.

Backed byScott BelskyJohn Maeda

23 open design roles

Superhuman
Staff Design Engineer, Go

San Francisco

Design engineer roles with this kind of comp ($232K–$348K) are rare, and Go is the new combined-product surface that Superhuman is staking its future on. Get to ship at the intersection of taste, speed, and a product that ships weekly to people who care about every pixel of their inbox.

Superhuman
Staff Product Designer, Go Core

San Francisco

Go is the unification bet — the new core product that ties Superhuman, Coda, and Grammarly together. Staff Product Designer on Go Core is one of the highest-leverage seats in the org right now, designing the substrate three products will be built on.

Superhuman
Staff Product Designer, Go Core

Hub - San Francisco

Superhuman built its reputation on a relentless attention to speed, polish, and keyboard-first interaction, and the Go Core team owns the heart of that experience. For a staff designer who cares about the details most teams skip, this is an unusually high-craft environment.

Superhuman
Staff Design Engineer, Go

Hub - San Francisco

Design engineering is where Superhuman's obsession with speed and polish actually gets shipped, blending pixel-level craft with real implementation. For someone who lives in that overlap of design and code, this is a dream seat on the Go product.

Superhuman
Staff Growth Product Designer, Cross Activation

Hub - San Francisco

Cross-activation is one of the most interesting problems a merged product portfolio can offer: getting users of one tool to discover and adopt the others. For a growth-minded designer, it is a rare chance to shape an ecosystem rather than a single app.

Superhuman
Staff Growth Product Designer, Cross Activation

San Francisco / NYC / Seattle / Vancouver

Cross activation is the rare growth-design problem with a real product story behind it — moving a Grammarly user into Superhuman or Coda without it feeling like upsell. Three connected products, real growth budget, and senior craft expected.

Superhuman
Head of Enterprise Design

Hub - San Francisco

Post-merger, Superhuman now sits inside a much larger productivity platform alongside Grammarly and Coda, and enterprise design is where that complexity gets tamed. It is a leadership role with real surface area for someone who likes turning sprawling B2B problems into clean systems.

Superhuman
Staff User Researcher

Hub - San Francisco

Superhuman has long been vocal about its research-driven approach to product, famously measuring product-market fit through user surveys. A staff researcher here gets to shape decisions at a company that genuinely listens to the work.

Superhuman
Staff Product Designer

Hub - Berlin

Superhuman's design bar is among the highest in productivity software, and the Berlin hub anchors a meaningful slice of that work. A staff designer here joins a team that treats polish as a product strategy, not an afterthought.

Superhuman
Head of Enterprise Design

San Francisco

Enterprise design at companies that started consumer is its own discipline — translating delight into admin consoles, permissions, and procurement-friendly surfaces without losing the soul. The combined Superhuman/Coda/Grammarly business is leaning into enterprise hard, so this lead will shape what AI writing and inbox tools look like inside Fortune 500s.

Superhuman
Staff Product Designer

Berlin

Berlin product design role at staff level on a team that owns one of the most opinionated inboxes in software. The Berlin hub has historically punched above its weight on craft — small team, big product surface.

Superhuman
Staff User Researcher

San Francisco

Three products, very different user bases — power-user inbox, docs, and writing assistance — all under one research function. Staff-level researcher gets to set the methodology bar for how the merged company learns about its users.

Superhuman
Staff Growth Designer

Remote - US

Superhuman built its reputation on a level of polish most teams never reach, and pointing that craft at growth is a rare brief — performance work that still has to feel beautiful. A strong seat for a designer who wants measurable impact without lowering the bar.

Superhuman
Senior Product Designer, Android

Berlin

Superhuman's craft has long been iOS-first, so owning the Android experience means defining what that polish looks like on a whole platform. For a mobile designer in Europe, it's a rare chance to shape a flagship product from a Berlin base rather than follow someone else's patterns.

Superhuman
Senior Product Design Manager, Growth

Berlin

Growth design at a product that already converts on craft is a specific challenge — you're not optimizing dark patterns, you're finding the moments where great design also moves activation and retention. Berlin-based, hybrid, with three flagship products to pull from.

Superhuman
Senior Product Designer, Android

Hub - Berlin

Bringing Superhuman's famously polished desktop experience to Android is a meaty design challenge, and owning that platform end to end is rare. It is a strong fit for a mobile designer who wants real ownership and a high craft bar.

Superhuman
Head of Design Operations

San Francisco

Since the Grammarly/Coda/Superhuman merger, this is one of the larger product design orgs in the inbox + docs space, and a design ops lead now means stitching together three distinct product cultures. The job is operational but the surface area is rare: shared systems, shared talent, three flagship products with strong design DNA.

Superhuman
Staff Growth Designer

Remote - United States

Growth design at a multi-brand platform means owning the funnels, onboarding, and experiments that move millions of users. It suits a designer who is as comfortable with data and experimentation as with craft.

Superhuman
Staff Web Designer, Growth Acquisition

San Francisco

Staff-level web design focused on Grammarly's acquisition funnel — landing pages, signup flows, marketing site. A craft-focused role for someone who loves the intersection of brand, web design, and conversion optimization at massive scale.

Superhuman
Senior Product Designer, Coda

San Francisco

Coda is Grammarly's collaborative docs product. Senior product design here means working on the intersection of writing, AI, and collaboration — interesting problem space, though competing with Notion and Google Docs is a steep climb.

Superhuman
Staff Revenue Designer

Remote - US / Canada

Revenue surfaces are usually where craft goes to die, which is exactly why doing them well at a company like Superhuman is interesting. This role owns the upgrade and monetization experience for a product whose users genuinely love it — high leverage, high scrutiny.

Superhuman
Staff Revenue Designer

Remote - United States

Revenue design is an underrated specialty, sitting at the intersection of craft and business impact. At a platform spanning Superhuman, Grammarly, and Coda, the surface for designing pricing and upgrade experiences is large and high-leverage.

Superhuman
Head of Design Operations

Hub - San Francisco

Design operations rarely gets the spotlight, but at a newly merged platform it is the connective tissue that keeps a sprawling design team coherent. This is a builder role for someone who likes designing how designers work.