Consumer electronics and software — iPhone, Mac, Vision Pro
14 open design roles
Cupertino
The Cupertino counterpart to the NYC UI Designer role — same position, different campus. Apple Park is where the magic happens, and this role is right at the center of it.
Cupertino
Apple ID is the design team. Working alongside veterans who shaped iPhone, MacBook, AirPods and Vision Pro. Legendary craft culture and scope across every product Apple makes.
San Francisco Bay Area
Prototyping at Apple means bringing unreleased features and products to life before anyone else sees them. This role is pure design craft — motion, interaction, and fidelity at the highest level.
Cupertino
A product designer on Apple's Design team in Cupertino — this is the inner sanctum. The team that designs iOS, macOS, and every pixel millions interact with daily. The bar is impossibly high, and so is the impact.
Cupertino
Human Interface design at Apple — this is the team that wrote the book on UI design, literally. HI Designers shape the interaction patterns and visual language of every Apple OS. Legendary.
Cupertino
Senior-level on Apple's Design team. At Apple, 'Senior Designer' carries enormous weight — these are the people who drive major features and define the craft standard for the entire industry.
Cupertino
Another opening on Apple's core Design team — a rare signal that the team is growing. Working under Apple's design leadership means craft-obsessed colleagues and the resources to ship work that defines the industry.
Sunnyvale
This is marketing design at the highest possible bar. Apple Marcom shapes how the world encounters Apple products — copy, motion, interaction, layout all treated like museum work. A rare role for designers who care about polish and pacing.
Cupertino
Apple's AI/ML team is quietly staffing up, and internal tooling is where the next decade of shipped AI actually gets made. This PD role is niche — designing for engineers and researchers, not consumers — but leverage is real and the craft bar is Apple's. Worth the look for anyone who loves tools and systems.
Cupertino
Apple Retail design is a quietly distinctive discipline — shipping tools used by millions of shoppers and thousands of Specialists daily. The bar for craft is extraordinary, and the team has real scope across digital and in-store experiences.
Cupertino
A unique role bridging Apple's design philosophy with the developer community. Design Evangelists shape how third-party apps look and feel on Apple platforms — multiplying Apple's design influence across the entire ecosystem.
San Francisco Bay Area
Senior design on Apple's Marketing team — the group responsible for apple.com, product launch visuals, and the brand design that makes Apple, Apple. World-class production values and creative ambition.
Culver City
Apple's video apps group ships Final Cut, Motion, Compressor — software used by filmmakers and editors worldwide. A distinctive craft opportunity for designers who love pro tools.
Cupertino
Designing the tools developers use every day is high-leverage, systems-level work. The role sits at the intersection of Xcode, documentation, and SDKs — a chance to shape the Apple ecosystem at its foundation.